![]() ![]() Their All Access product gives studios one year of unlimited access to their 3D characters, Auto-Rigger and their library of thousands of animations for $1,500 per seat. Naturally, Mixamo has a SaaS-based business model, where they sell subscriptions by the seat to gaming studios. “We are an end-to-end 3D character art solution that allows developers and artists to easily and affordably create, rig and animate high-quality characters,” said Stefano Corazza, the CEO and co-founder of Mixamo. (They’re one of the largest animations providers in the asset store for Unity, a hugely popular game development platform backed by Sequoia Capital). For console titles, the company says they can cut the cost of producing animations by anywhere from 70 to 80 percent compared to standard techniques like keyframing and motion capture.Īn offshoot from some research out of Stanford’s BioMotion Lab, the company has built up a store where they sell existing characters and animations on top of a subscription-based service. A developer can upload the mesh for a character, place joint locators and locator rings to figure out how to make the character move, and then run Mixamo’s auto-rigging software. ![]() They’re a web-based service that helps developers rig and animate 3D characters by making rigging and animation easier. Even though they haven’t really spoken to the press much before, they’ve raised about $11 million in total and have racked up customers like Microsoft, EA, Sony, Blizzard and Gameloft. Mixamo is a 25-person startup that has existed very quietly for the past five years. That has meant even more creative and intensive work for artists and producers, as the graphics processing power on smartphones has increased.īut there are tools to help. ![]() With app stores becoming ever more competitive, game makers have had to upgrade from building 2D games to creating 3D titles over the past two years. ![]()
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