![]() It is also pretty pricey at $17 (that includes the 15% launch discount) for a 2-3 hour game. The puzzles are so simple it is more of a walking simulator along the lines of The Stanley Parable or The Beginner's Guide than something like Portal. It doesn't have much of a story, and it isn't real deep. Plus it is only on the Epic store right now, for PC only, and has no It is pretty good. I don't know what engine they used or what it is exactly but the cursor doesn't immediately follow your mouse movements - as if the cursor were rendered in the scene, and frame rate were low Overall, Superliminal is more live than The Witness but doesn't reach the cult status of Portal. ![]() Pros: - the novel mechanic of "physical size derived from render size on screen" - the novel mechanic of 3d geometry looking like something else from the direction where you'd approach it, and other ways of visually deceiving the player for a fun effect - some humor in the voice messages scattered throughout the levels So-so: - overall the game reminds Portal which is a double-edged sword: it feels familiar but you also expect some crazy story with colorful characters but instead the story is somewhat bland Cons: - levels feel a bit too repetitive, probably because there are too few 3D models which get recycled over and over. ![]() You solve puzzles where there are 2 basic mechanics: 1) when you pick up an object, its physical size will depend on where in the scene you drag it - while the size of the object on the screen stays the same, 2) certain objects may first exist just as distorted pictures on walls, possibly even scattered across several 3d surfaces - when you look at them from the correct spot, they visually align, and you can create the 3d object. You solve puzzles where there are 2 basic mechanics: 1) when you pick up an object, its physical size will depend on where in the scene you drag it - while the size of the object on the screen stays the same, 2) certain objects may first exist just as distorted pictures on walls, possibly even scattered across several 3d surfaces - when you look at them from the Portal meets The Witness. ![]()
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